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Post by Professor Berch on Feb 1, 2016 19:57:37 GMT -5
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Post by Professor Berch on Feb 5, 2016 1:27:49 GMT -5
So, for those who haven't been checking in (Journal Entries are daily), here's what we have so far.
Alliance Titles
When companies form an alliance, they will finally be able to have common titles tied to the alliance rather than a company. One of the companies in the alliance can request to use that worker for their show, and if they're available, it will be granted.
Contract Offer Templates
Essentially, when you create a contract, you can save it as a template. So if there are certain contracts you give to certain workers (developmental contract, tryout, etc), instead of clicking all through the different fields, you can select your template.
Home Bases, Travel Costs and Moving House
Every worker will have a home base, which will be the region they live in. These home bases will help calculate travel costs. The farther a worker has to go to work, the more it will cost the company, should they be paying for their travel. Hire more local workers for your regional company and save money. Workers can also move their home base, temporarily (tours), or permanently. More will be given on this.
New Picture Formats & Automatic Custom Backgrounds
TEW will now support BMP and GIF files for their pictures. Mostly with this, if your looking at a worker on a certain roster, a transparent GIF file will take over the background, with the company's logo being in the background.
AI Alliances
The AI will now create alliances amongst each other, rather than new alliances only being created by the player.
Wrestler's Court
This is a self-policing method on certain rosters. A locker room leader acts as judge, and can sentence workers to who commit minor offenses to punishments. This can change relationships in the backstage area. The player has no control over this, but it helps make the backstage area feel more alive. This is just one aspect of making the backstage a more realistic.
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